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Ads in: NFT Digital Art
- Vince Ibey x 2waveA
- · OTZ Gallery
- · £400
Squiggle is our consciousness state in the dream state in the ether. Limited edition print of the NFT is available Each experience is once lived. OTZ X V I
Printed on Giclcee
Artwork framed.
VAT and shipping costs will be applied after the sale
- Daniel Schine Lee
- · Artscapy
- · £2,500
Animal Sensory Meridian Response (ASMR) is a previously unstudied sensory
phenomenon, in which animals/individuals experience a tingling, static-like
sensation across the scalp, back of the neck and at times further areas in response
to specific triggering audio, visual, and physical (contact) stimuli.
Hunting is a game of seduction — the prey’s senses are stimulated by sound,
touch and vision. The game of love and attraction induces instinctive nature, whilst the senses effortlessly communicate to the brain.
Here, the visitors are invited to play the custom-made instruments to hunt turkey,
duck, deer, goose, and fox. Additionally, two sound installations featuring featuring sounds of ‘Anima
- Daniel Schine Lee
- · Artscapy
- · £2,500
Animal Sensory Meridian Response (ASMR) is a previously unstudied sensory
phenomenon, in which animals/individuals experience a tingling, static-like
sensation across the scalp, back of the neck and at times further areas in response
to specific triggering audio, visual, and physical (contact) stimuli.
Hunting is a game of seduction — the prey’s senses are stimulated by sound,
touch and vision. The game of love and attraction induces instinctive nature, whilst the senses effortlessly communicate to the brain.
Here, the visitors are invited to play the custom-made instruments to hunt turkey,
duck, deer, goose, and fox. Additionally, two sound installations featuring featuring sounds of ‘Anima
- Daniel Schine Lee
- · Artscapy
- · £2,500
Animal Sensory Meridian Response (ASMR) is a previously unstudied sensory
phenomenon, in which animals/individuals experience a tingling, static-like
sensation across the scalp, back of the neck and at times further areas in response
to specific triggering audio, visual, and physical (contact) stimuli.
Hunting is a game of seduction — the prey’s senses are stimulated by sound,
touch and vision. The game of love and attraction induces instinctive nature, whilst the senses effortlessly communicate to the brain.
Here, the visitors are invited to play the custom-made instruments to hunt turkey,
duck, deer, goose, and fox. Additionally, two sound installations featuring featuring sounds of ‘Anima
- Ga Ram Kim
- · Artscapy
- · £2,500
New Still Life is Ga Ram Kim's painting series which shows diet foods of celebrity icons since 2014.
The public conducts a diet in the same way to capture the appearance and body shape of celebrities they admire.
Kim considers that their influence depicts a still-life painting of this era.
33'' loop video
- Bongsu Park
- · Artscapy
- · £4,000
Dream View was developed out of a series of multimedia performances at The Coronet Theatre in London in 2019 which interlaced dance, live electronic music and visual projections. The immersive performance channelled sleep and the
dream state and served as a ritual to prepare for the Dream Auction - a setting of the stage for a symbolic trading of dreams. The kaleidoscopic mirrored images of dancer’s rhythmic gestures, punctuated by haihm’s electronic pulses, echoing the morphing patterns of the data visualizations.
05’05’’
Jinyeob Cha (movement), haihm (sound)
- Bongsu Park
- · Artscapy
- · £7,000
During Bongsu’s solo exhibition Dreamers’ Gathering (2021), a select group of participants recorded their brainwaves whilst dreaming. These recordings were subsequently paired down to the REM period of each person’s sleep cycle and translated into data visualizations which were then etched onto layers of glass. The sculpture displays an abstract data landscape of the participants’ interpretation of their emotional and visual experiences of dreaming.
- Gihun Noh
- · Artscapy
- · £3,500
"Their last blue hours when the sun was not allowed"
View Point Blue are pictures from a camera installed at specific locations on Jeju Island, each exposed for 12 hours between sunset to sunrise. Gihun Noh chose the locations according to each incident of the 'Jeju Uprising’, capturing the scenery each victim will have witnessed in their last moments. This overturns the typical documentary photography method that highlights the character as a model, preferring to capture the scenery viewed through the eyes of the innocent victim, rather than the purpetrator.
- Gihun Noh
- · Artscapy
- · £3,500
"Their last blue hours when the sun was not allowed"
View Point Blue are pictures from a camera installed at specific locations on Jeju Island, each exposed for 12 hours between sunset to sunrise. Gihun Noh chose the locations according to each incident of the 'Jeju Uprising’, capturing the scenery each victim will have witnessed in their last moments. This overturns the typical documentary photography method that highlights the character as a model, preferring to capture the scenery viewed through the eyes of the innocent victim, rather than the purpetrator.
- Gihun Noh
- · Artscapy
- · £3,500
"Their last blue hours when the sun was not allowed"
View Point Blue are pictures from a camera installed at specific locations on Jeju Island, each exposed for 12 hours between sunset to sunrise. Gihun Noh chose the locations according to each incident of the 'Jeju Uprising’, capturing the scenery each victim will have witnessed in their last moments. This overturns the typical documentary photography method that highlights the character as a model, preferring to capture the scenery viewed through the eyes of the innocent victim, rather than the purpetrator.
- Gihun Noh
- · Artscapy
- · £3,500
"Their last blue hours when the sun was not allowed"
View Point Blue are pictures from a camera installed at specific locations on Jeju Island, each exposed for 12 hours between sunset to sunrise. Gihun Noh chose the locations according to each incident of the 'Jeju Uprising’, capturing the scenery each victim will have witnessed in their last moments. This overturns the typical documentary photography method that highlights the character as a model, preferring to capture the scenery viewed through the eyes of the innocent victim, rather than the purpetrator.
- Gihun Noh
- · Artscapy
- · £3,500
"Their last blue hours when the sun was not allowed"
View Point Blue are pictures from a camera installed at specific locations on Jeju Island, each exposed for 12 hours between sunset to sunrise. Gihun Noh chose the locations according to each incident of the 'Jeju Uprising’, capturing the scenery each victim will have witnessed in their last moments. This overturns the typical documentary photography method that highlights the character as a model, preferring to capture the scenery viewed through the eyes of the innocent victim, rather than the purpetrator.
- Sejin Kim
- · Artscapy
- · £2,000
Prologue was created with a virtual landscape moving image with a part of text from
“Human Condition” (1958) by Hannah Arendt, a German philosopher who pondered on
human life and humanistic values from the perspectives of labor, work and behavior.
Prologue depicts the event which happened in October 1957, the Soviet Union
successfully launched the world’s first artificial satellite Sputnik 1 reached the Earth’s
orbit for the first time. In Prologue, thinking of the mankind’s ambition to expand
territories repeatedly seen throughout history is now going beyond the Earth, moving
towards the outer-space with a great development of technology and science ever,
using the lasted CGI technology whi
- Sejin Kim
- · Artscapy
- · £250
Messenger(s) 1, 2 is a remastered digital version of messengers(s) which consists of
many elements such as, high resolution video on an OLED display with CGI two channel
video, stereo sound, colored LED lights and specially designed space. Originally
launched on Nunssup in 2022 with the same title. Messenger(s) 1, 2 borrows the
storytelling about Laika as known as Laika space dog that appeared in the beginning of
cold war period on board of Suputnik 2. This piece of work would be a digital monument
to recall Human’s imperialistic ambition of conquering the outer-space territory
continues till today and also remembering beings which disappeared during the
development of history of human civil
- Sejin Kim
- · Artscapy
- · £250
Messenger(s) 1, 2 is a remastered digital version of messengers(s) which consists of many elements such as, high resolution video on an OLED display with CGI two channel video, stereo sound, colored LED lights and specially designed space. Originally launched on Noonssup in 2022 with the same title. Messenger(s) 1, 2 borrows the storytelling about Laika as known as Laika space dog that appeared in the beginning of cold war period on board of Suputnik 2. This piece of work would be a digital monument to recall Human’s imperialistic ambition of conquering the outer-space territory continues till today and also remembering beings which disappeared during the development of history of human civi
- Sejin Kim
- · Artscapy
- · £250
Messenger(s) 1, 2 is a remastered digital version of messengers(s) which consists of many elements such as, high resolution video on an OLED display with CGI two channel video, stereo sound, colored LED lights and specially designed space. Originally launched on Noonssup in 2022 with the same title. Messenger(s) 1, 2 borrows the storytelling about Laika as known as Laika space dog that appeared in the beginning of cold war period on board of Suputnik 2. This piece of work would be a digital monument to recall Human’s imperialistic ambition of conquering the outer-space territory continues till today and also remembering beings which disappeared during the development of history of human civi
- Bongsu Park
- · Artscapy
- · £125
DREAM LIBRARY is a virtual world where people share their dream narratives, dreams that they have recalled and collected. Through purchasing a DREAM LIBRARY PASS the purchaser can deposit their own dreams into the library's vaults whilst also being able to read other people’s dreams. Through the act of sharing, each visitor becomes an active participant in a unique social dreaming exchange. That is, providing the possibility of finding solace, inspiration, hope, pleasure, curiosity and perhaps relief of anxiety through the discovery and sharing of auspicious symbols and desirable scenarios found in other people’s dreams. All the things that might enhance their own lives. We may dream alone,
- Sejin Kim
- · Artscapy
- · £250
Messenger(s) 1, 2 is a remastered digital version of messengers(s) which consists of many elements such as, high resolution video on an OLED display with CGI two channel video, stereo sound, colored LED lights and specially designed space. Originally launched on Noonssup in 2022 with the same title. Messenger(s) 1, 2 borrows the storytelling about Laika as known as Laika space dog that appeared in the beginning of cold war period on board of Suputnik 2. This piece of work would be a digital monument to recall Human’s imperialistic ambition of conquering the outer-space territory continues till today and also remembering beings which disappeared during the development of history of human civi